![]() Battlefield: Bad Company 2: Fixed flickering ( #3078, PR #3079).Ashes of the Singularity: Fixed performance regression caused by suboptimal descriptor set allocation.This change mostly affects D3D9 games on systems with EXT_graphics_pipeline_library support. The state cache file will now only be created when the first pipeline is written to it, in order to avoid empty cache files.Note that this change does not affect initial shader compiling, as finishing that quickly is crucial to avoid stutter. This may result in a smoother gameplay experience on some systems. Fewer threads will be used to perform background optimization of graphics pipeines.Worked around a bug in AMD's Windows driver as well as AMDVLK that would cause numerous games to crash since DXVK 2.0.Note that this change will break Red Dead Redemption 2 with dxvk-nvapi prior to this commit: ac00a42 Note that this fix does not apply to Windows as it was achieved by loading winevulkan.dll directly instead of the actual Vulkan loader. Worked around an issue with the Uplay overlay being stuck on screen.Fixed Vulkan validation errors caused by broken timeline semaphores on 32-bit Proton. ![]()
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